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| author | sneurlax <sneurlax@gmail.com> | 2024-10-10 17:10:15 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-10 17:10:15 -0500 |
| commit | 440f6c31c764296f5b6856dcd8ba759cfd17d1a0 (patch) | |
| tree | 9519899493ab0f686e99b8705e0d5770a80fec9a /impls/monero.c#/README.md | |
| parent | eb7cc583ef7ce825520795fde2b514a304c5548c (diff) | |
| parent | fdd92dff2d912ac2a82c8138f1002cc7fce942bc (diff) | |
Merge branch 'master' into rust
Diffstat (limited to 'impls/monero.c#/README.md')
| -rw-r--r-- | impls/monero.c#/README.md | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/impls/monero.c#/README.md b/impls/monero.c#/README.md new file mode 100644 index 0000000..bfbb3b7 --- /dev/null +++ b/impls/monero.c#/README.md @@ -0,0 +1,7 @@ +# monero.c# + +> C# port for monero + +This is not a ready-to-use package (as opposed to monero.dart and monero.ts), but it works. You can check the `monero_wrapper.cs`. + +Currently C# code is optimized to be used in Godot.., if you are not planning to use it there - simply do not extend Node class and remove Godot import, if you are planning to use it in production, please let me know - we can work on a better approach to using monero with proper package code in here.
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